Starsector save location. 0 for neutral or -1. Starsector save location

 
0 for neutral or -1Starsector save location

Save. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. 4. Look for settings. Step 1: Verify that you are on a 64-bit operating system. ). I feel a bit silly right now, and a bit sad. Console commands mod: "addstablepoint". The Ludd believer and subsistence farming enjoyer. zestful_villain • 1 yr. This will create a text file. Hathwaythere • 4 yr. It is formatted as a comma delimited CSV file. fs. Lybederium • 2 yr. Fleet Action History - Provides overviews of your battles, incl by ship/officer. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. If the wiki does not show it, make a save and manually travel to each core world, enter the market, view colony info by pressing M, check the existing industries and see if. csv while the less commonly edited information is in the . Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. No. 2K. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. ago • Edited 3 yr. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. 6. ago. 8 saving takes reaaaaly long. ship file and a ship_data. Following fields define the number of stuff you will. SapphireSage • 2 yr. This mod can be added to an existing save - just enable it in the mod list and load the save. Blog posts are the closest thing we have instead of a roadmap, the thing is Alex only tells us about things he already pretty much finished. - Allow the Remnant Station to support artillery stations from Industrial Evolution. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. In refit menu there is autofit button, you can save up to 4 custom variants by saving/overwriting them there. "maxShipsInFleet":30, Increase the number. Invade. json file that you can find in Adjusted Sectordataconfig. Is there any possible way to change a sandbox save file into a challenge or franchise mode save?A guide to fleet composition. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. 1 / 2. And if you have fuel and supplies any system you came across with on your way back. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Same for any cryosleeper, even if i shall strap so many hyperdrives on it that it end-up looking like one of those Kerbal abominations. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. Starsector (formerly . The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). It contains information regarding the background actions the game is taking, like file loading or campaign events. Use the Starsector wiki and find which core world has the item you are looking for. beast_regards • 3 yr. xml . Focus on systems with a remnant presence, especially ones with a medium or high warning level. CollectionUtils - methods for working with Collections (Lists, Maps, etc); CollisionUtils - methods for working with bounds and collision detection; EllipseUtils - methods for working with ellipses (of course); FastTrig - Slick2D's implementations of sin and cos, with. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. xml" file with notepad. There are 2 layers of colony defense: fleets and planetary defense. Quick ship, weapon & fighter guides, for when you need some help choosing them!No. Go to starsector r/starsector. I am no longer the MC of my starsector save file. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Yes, it is possible, using the same manual-track-down-cryosleeper method. The autosave file is under your user profile folder, e. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. api. I have no clue where to look since the location was never listed. The work best if you save before heading to a pointed direction, that way if its a dud you can. Dayyyyym, thanks for this. variant file although given the update . Hopefully this helps someone. 34. Starsector has more logistical concerns, which don't really exist in Star Valor. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. json and change the setting "altMouseMoveToMassTransfer" to true. csv - writing dialogue in the spreadsheet is fun. Dev mode can be activated by editing settings. 3. it will ironically not autosave, but just reminds you to manually save. ago. Just make sure to read the note in the OP. . Efficiency overhaul is in last place as the most essential hullmods because it's always nice to have. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 0 1071153 [Thread-13] INFO com. Blueprints List (Starsector 0. But that save looked identical to my main save. 1+ fixes: did a patchwork fix on the patchwork AIRetrofit for patchwork reasons. 1. Three types of objective exist: the comm relay, nav buoy and sensor array. json" in Notepad/Wordpad. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. The first one. 5. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or sleeper etc. 1, 1. you can use it for many other things as well, like giving. hit Ctrl+F to open up the search function. Quote from: Sy on February 29, 2016, 12:08:17 PM. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). All tech is dominion tech, besides Scarab and probably Harbinger. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. . json file to improve your game experience. There should be . To run the Linux version, unzip the file, cd starsector, and then run . Then, finally, click 'SaveGames'. nanoman23456 • 1 yr. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. In my case, it will look like this . I figured this out. "gas_giant", but for spawning planets you'd want. 205. Join. — Ships are faster but clumsier and have hull, flux, and momentum indicators. A lot of things have changed, that effect colonies in starsector 0. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. Finish: Run starsector. These describe the. Right click and edit with notepad or word pad (“edit” or “open with. when you first launch the game, before clicking launch, click the mods button at the bottom of the launcher and check em off. 9a. While the commands themselves aren't case sensitive, arguments are. I really want my save back since I played like 5 hours straight and don't want all the progress gone. Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). code not provided in this post. Trick seems to be being able to withstand initial alpha of Tesseracts and being able to kill these annoying fighters as they appear. Open your save with Notepad++. c:usersusernameAppdataLocalLowFailbetter GamesSunless SeaSaves (note that Appdata is hidden, just type it into the location bar). An in-progress blog post is available at dev blog post. No. 0:00 - Intro0:35 - Planet Scouting Criteri. 51. Every calculation I ran confirmed it. And try to avoid storms. Survey missions require crew, supplies and heavy machinery to do and target planets, but scanning missions just require you to fly up to an object in space, usually a derelict wreck, station or probe and interact with it. Starsector는 스팀에 입점하지 않았으므로 스팀 창작마당은 없으며, 대부분의 모드는 포럼에서 직접 받아서 mods 폴더에 압축 해제하고 런처의 mods 메뉴 내에서 체크하여 적용해야 한다. Like when you get 3 kills in a row in Titanfall. edit: should be top left of the window somewhere, above the manage industries button. I don't know what's causing your crash, but this is a way to move and to possibly test what the problem is. 6. The file of the save is still there but it's not appearing in. It used to be called Starfarer. Download Adjusted Sector 0. launch the game. Missions show the mission target location prior being accepted;. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. The first method is looking through the hull csv files manually, but that is. It used to be called Starfarer. I think there’s just a memory leak which is. It works as you'd expect. Assuming you are using Windows (and I've never personally done this): 1. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. Fuel is normally spent based on distance rather then speed, the exception, unless it changed this patch, is speed above 20 is discounted from the distance calculation. campaign. Through. any way to get it back? . exe) type in "cd ", then paste in the address, press enter. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Destroyed some fleets, was satisfied, walked out by the. a small guide to adding items in savegames. steampowered. The Octaslaught. Personally, I prefer notepad++. The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save. ) Find the planet that you want to edit. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. saves="C:\Users\Rob\Saves\Starsector". Possibly shut the game. /Fractal Softworks/Starsector/saves/ [your save] In there, the . 96a] System Marke. I am no longer the MC of my starsector save file. . save. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. 4) In Notepad, SAVE AS with the file name vmparams. Mods that add new weapons and the likes yes. You may even be able to get your data home with the xdg module in home-manager. And no, the domain gates were build to allow instant travel between far fetched sectors. e. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. the #1 mod for me is 'autosave'. PSA: You can approach the star to add a stable location. There should be a . player - independent. Introduction — Weapon fire penetrates or stops against armor, which strengthens with angle and never ablates. Now remember the character's first and last name from step 1. And you'll need to reload, a lot. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Repeat until the list is whittled down to 1. ago. Then click on the folder with the same title as your Windows username. jar is a fancy . You've found an easy way to make money, good for you. open your "campaign. ship file and a ship_data. Mainly new it. right click your shortcut if you made one and click open file location. Since your computer only has 6 gigs total, that will obviously not be possible for you. Go to 'Local'. 2. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. I've found a system which has a gate, 3 stable locations (1 already has a Nav Buoy) and seems to cover all the. Drag and drop the folder from the “saves” folder in the starsector folder. fs. It combines all the things we learned (weapon systems, ship types, ship design and roles) into one video. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. csv entry contain all of the information directly about a ship. This is installed just like any regular mod. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. I’ve built my first Stable Location in my system, and erected the Comm Relay. ) Save your game. save. As an experienced player with probably close to 1000 hours, I only play on Ironman. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. a small guide to adding items in savegames. It will be more difficult to set up a colony like this compared to a normal system but far from impossible, and will help immensely in the fight. Detailed Combat Results - Displays post-battle stats. Name. Terraforming and Station Construction is the mod you’re looking for. campaign. About Starsector: » Starsector is an open-world single-player space-combat, roleplaying, exploration, and economic game. Go to your install directory, saves, then the directory that matches your save name and rename campaign. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. json) and changing the value of maxColonySize. This is 95% because of hyperspace storms. 5. PLEASE START A NEW SAVE TO SEE ALL THE NEW FEATURES OF EACH MAJOR UPDATE. If you're willing to cheat to find hypershunts: It's possible to find hypershunts by opening your save file though Starsector/saves/[your save file]/campaign and using find-and-replace to find stuff. Locations of stars in the core aren't random, they are always in the same place. You will. This also includes the ability to install multiple mods at once. This (along with many other settings) can be changed by running the Settings command. Reasonable-Hyena-704. Doesn't sound bad thing. ship file. There is more variety in ship and weapon performance in Starsector, I think. You can also add alias spawnstableloc to the start of that command to make a permanent alias. starfarer. 10KB ; 225-- Autosave. This patch is save-game compatible with 1. m. Step 2. See more posts like this in r/starsector. So you can try to go to the indicated lines in the save file and manually modify/delete stuff that is causing problems (you can ignore all the output except for the xstream debug information). In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Examples of said programs are Trylobot's Ship Editor or. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. Navigate to your starsector save folder. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. . Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. 60 votes, 18 comments. I always seem to see them in the military market. Instability from raids will inevitably cause the colony to cease existing, when that happens the market shrinks and the total value you can extract from the system goes down. Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. Clears fleet bloat from save games to improve performance. 5 GB of memory for the JRE Heap. This also includes the ability to install multiple mods at once. player - pirates. 86. now its all gone. You should find a pristine nano forge pretty quick. Weapons: - Vodyanoy Plasma. 2+ requires Starsector 0. - Quickly switch between mod versions. You can drop 3 stations on a major planet. . Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Noted, thank you. Navigate to your starsector save folder. 9. 5 GB of memory for the JRE Heap. This mod can be enabled on an existing save, but will cause a crash on the save if disabled. 11, 1. when you first launch the game, before clicking launch, click the mods button at the bottom of the launcher and check em off. It will let you edit basically anything. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. With an alias, spawnstableloc will work as shorthand for the full command. Others, no. Step 5: go fuck urself because ur now out of fuel and broke with no save in any reasonable timeframe. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Step 3. Path to variant directory is analogical to base game one, moddirectorydatavariants. you're unable to modify other faction's colonies. Roll back and you'll be fine. In the Starsector install folder there's a file named vmparams. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. json. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. k. it should contain: If you move the first two somewhere, and then remove the . The abyss is a finite dungeon of connected systems, coming with new types of loot and new hostile encounters. api. 95a. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. thx. ago. I haven't done it myself yet, but those files are included in a . just star the new game and Spawn the ships/credit you has previously with console commands if needed. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the game, necessarily. When learning, you should absolutely use quick saves, and even play on easy if you'd like. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Pick a commission with the faction that lays claim on those planets. 91, or had, say, Nexerelin, and your laptop is version 0. 9a. I just like starsector being a challenge. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. - Make a new profile for a new save, or keep a barebones profile for mod development. Colonies are player-owned settlements on planets within the sector. Every mod must have a mod_info. Updated to be compatible with Starsector 0. Vigozann • 2 yr. Making the game auto save is easy in theory, but. ship files, corresponding entries in ship_data. 96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting. Now remember the character's first and last name from step 1. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. . Simple as. Logged. or just borrow them from the Hedge. level 1 · 9 mo. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Within the abyss you can find a new type of consumeable hullmod that balances its scarcity with strong and unique effects. Start the game and select the mod from the “mods” menu. I made sure to copy the mods but didn't even think for whatever reason to save the saves. Find the farm world (s) first, then figure out where you can put mines nearby. One is at Askonia, other is started in Penelope's Star. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. My save file is getting really close to 50 MB of XML, and when the game needs to access some random data (say colony info) things really chug as the file is parsed and the needed data is located. right click your shortcut if you made one and click open file location. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. Patch Notes. Each such factory has a pool of 4 ships to choose from, 1 for each size. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. Remove the . If the original save was in version 0. Try flying into the center of a sun. There will always be a purple gravity well for the Alpha site on the hyperspace map. Note that it is not save-compatible if you are updating to this version! Please let me know if there are any bugs/issues/anomalies with this mod; I. This new release should be save-compatible. Put it in the new computer. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. ago. 7. 4. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. Exit the console, press ctrl+z. Games. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. Then start up a new game with another save and it should let you skip it. Last. Starsector From PCGamingWiki, the wiki about fixing PC games This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Get commissioned by Tri-Tachyon and level your rep high enough to buy it at a military planet or station owned by Tri-Tachyon. Open the save in notepad++, search for the planet name. 1%. Yes this one. You need an alpha core. 0 for neutral or -1. Warning: do not try to make available more RAM than your system has free, and do not try to make available more RAM than your system has total. Open the planets tab. • 2. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. 164 votes. Autosave actually just sets reminders for you to manually save, but can be reconfigured. Alright. Nope :/. Choose the one you wish to edit and then go value. I get. Starsector is not exactly a game about risk-aversion, especially early. 95a (In Development) Patch Notes. 8a. Factions will wage war against each other and try to conquer their enemies. starfarer. A Library mod for Mod Developers and other utility. Try to pick a target near an asteroid field/nebula/magnetic field to make stealth easier. You can skill into technology and or industry tree to reduce the costs by 25% on fuel and maintenace too. It's saved in your registry somewhere, I don't remember the exact location. Pushover242 • 8 yr. csv while the less commonly edited information is in the . The limit on how many you can add is two IIRC. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. impl. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. ) Get Notepad++. launch the game. Click on the star. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector.